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    <title>Rust on Clash</title>
    <link>https://clash-lang.org/tags/rust/</link>
    <description>Recent content in Rust on Clash</description>
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    <lastBuildDate>Tue, 23 Dec 2025 00:00:00 +0000</lastBuildDate>
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      <title>Putting a Clash Coat of Paint on Rust</title>
      <link>https://clash-lang.org/blog/0008-clash-num/</link>
      <pubDate>Tue, 23 Dec 2025 00:00:00 +0000</pubDate>
      <guid>https://clash-lang.org/blog/0008-clash-num/</guid>
      <description>With the introduction of &lt;a href=&#34;https://github.com/bittide/bittide-hardware/tree/main/clash-protocols-memmap&#34;&gt;&lt;code&gt;clash-protocols-memmap&lt;/code&gt;&lt;/a&gt; and &lt;a href=&#34;https://github.com/bittide/bittide-hardware/tree/main/clash-bitpackc&#34;&gt;&lt;code&gt;clash-bitpackc&lt;/code&gt;&lt;/a&gt;, it seemed a good idea to create matching &lt;code&gt;BitVec&amp;lt;N&amp;gt;&lt;/code&gt;, &lt;code&gt;Unsigned&amp;lt;N&amp;gt;&lt;/code&gt;, &lt;code&gt;Signed&amp;lt;N&amp;gt;&lt;/code&gt;, and &lt;code&gt;Index&amp;lt;N&amp;gt;&lt;/code&gt; types in Rust. Let&amp;rsquo;s talk about how we can make this happen.</description>
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